This year, as a ‘Managing the Live Event’ assessment, I had
the task of planning my own event with some group members and then bringing all
the ideas to life. The idea that was implemented was ‘Battle of The Bands
Huddersfield’. This live event consisted
of three student bands that were chosen through a Facebook poll with over 1000
results. The event was hosted in The
Parish, a local bar/venue in Huddersfield.
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| The 3nine8 starting off the night and building tension |
One of the touch points of the event was most definitely
just before the first band started playing, as everything was in place. This
was the ‘clearance’ and most definitely showed that all group members knew what
they were doing and helped engage the audience; showing them a clear route of
where they could go, what they could do whilst waiting for the first band and
also signalling when the ‘experience’ was starting. This helped build tension, which
is definitely needed for a ‘Battle of The Bands competition’. Other moments
that engaged the audience was during voting and the announcement of the
winners.
Personally, I think the pre-event experience was the most
challenging and also the most successful part, when it came to consumer engagement.
This is because the Facebook poll that was created to choose the top 3 bands had
a lot of attention, as people from all over Huddersfield (not just students!)
took part in voting. A Guitar Hero stand was also implemented in the Student’s
Union, to try and promote the event and increase sales. This was useful as it
created another experience for consumers and brought some fun into a typical
day for a University student. The stand was very popular and many students
wanted to participate. Many students highlighted that it was bringing them back
memories when they used to play the game. This form of engagement is by far one
of the most powerful that I had seen during our promotion periods. This is
because the use of something nostalgic helps the consumer remember their past involvement
with the game and the one they are currently experiencing; therefore leaving
them with something they can talk and think about after playing; thus leading
them to thinking about our event and buying a ticket. The stand was a form of
sensory marketing and consumer motivation, as it engaged the individuals with
the use of some of the human senses and also it gave them a sense of belongingness;
making them feel valued by us.
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| A consumer playing Guitar Hero on our promotional stand |










